It has been quite sometimes I have not use ASP.NET SignalR. As you may know that currently we can use ASP.NET Core for creating WebAPI, it come to my mind to try SignalR service using ASP.NET Core and with Windows 10 UWP as the client for consuming the SignalR service. This blog is about just that, I divide the project into two, that is the SignalR service server and SignalR client which is inside Windows 10 UWP app. So let’s start.
SignalR Service Server
Let’s begin with creating the ASP.NET Core project, fire up Visual Studio 2015 with — of course .NET Core installed.
Once created, open the project.json file or Right-Click the References on the Solution Explorer and choose Manage NuGet packages and add the SignalR package library.
Continue reading “ASP.NET Core SignalR for Windows 10 UWP App”
THE GAME BEGINS
Recently I updated my Windows 10 to the latest Build 10240 and I wanted to create my own game framework leveraging the powerful Win2D which is open source from Microsoft and I was thinking, hmm… why not find see the existing game framework first. And yes, it remind me to my experience using XNA which is, well “not available” anymore. So I turn to MonoGame, yes… one of the best open source game framework. And so I did, I download the latest MonoGame 3.4.
Perfect! right… By the way, I’m using Visual Studio 2015 (Enterprise), you can also install MonoGame 3.4 for Visual Studio Community 2015 which is free for developers. Once, installed, I directly see the Project Templates ( yay! very excited ).
Continue reading “MonoGame UAP for Universal Windows Platform (Windows 10 Build 10240)”